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# 新版Next Helper [TOC] ## next_upgrade_unit 打开升级中心 ,跳转到指定兵种页面 索引不填默认为-1。不显示。 ```xml <next_upgrade_unit catalog="指向原来各兵种升级窗口的type" card="指定兵种的cardType" state_index="属性索引" ability_index="技能索引" technology="指定升级的科技type" pointer_promote="是否指向升阶按钮(true or false)"/> ``` |catalog|对应窗口| |---|---| |infantry_upgrade_window|基础兵升级| |mercenary_upgrade_window|特种兵升级| |support_upgrade_window|炮弹升级| |officer_window|载具升级| |elite_upgrade_window|精英兵升级| --- ## next_upgrade_unit_lowest_state 打开升级中心。跳转到指定兵种。指向最低的属性提示升级 ```xml <next_upgrade_unit_lowest_state catalog="指向原来各兵种升级窗口的type" card="指定兵种的cardType" /> ``` 具体参考`next_upgrade_unit` --- ## next_open_army_production 打开 兵种 训练中心,跳转到指定训练厂 ```xml <next_open_army_production building="训练厂建筑物type" contract="兵种槽(对应building.xml 中的contract)" /> ``` |building|对应工厂| |---|---| |infantry_factory|步兵训练营| |support_factory|炮弹工厂| |armor_factory|战车工厂| --- ## next_open_campaign 打开主线章节副本。跳转到指定关卡 ```xml <next_open_campaign campaign="章节type" arena="关卡arena_type" hide_pointer="为true的时候不显示箭头" pointer_sweep="为true的时候显示扫荡箭头(优先判断hide_pointer)"/> ``` 如果helper填的arena没有达到开启条件。则只会跳转到指定的章节。默认找可以打的最后的一个关卡 --- ## next_open_ability_event 打开技能副本。 跳转到指定关卡 ```xml <next_open_ability_event event="event_type" arena="关卡arena_type" hide_pointer="为true的时候不显示箭头" pointer_sweep="为true的时候显示扫荡箭头(优先判断hide_pointer)"/> ``` 如果helper填的arena没有达到开启条件。则只会跳转到指定的副本难度界面。默认找可以打的第一个关卡 ---- ## next_open_resource_event 打开资源副本。跳转到指定关卡 ```xml <next_open_resource_event event="event_type" arena="关卡arena_type" hide_pointer="为true的时候不显示箭头"/> ``` --- ## next_open_quest_window 打开任务窗口。跳转到指定任务 ```xml <next_open_quest_window category="任务类型" quest="任务的quest_type"/> ``` |category|任务类型| |---|---| |story_quests|主线任务| |minor_quests|支线任务| |daily_quests|每日任务| --- ## next_open_resource_collect_window 打开资源收集窗口。 跳转到指定资源 ```xml <next_open_resource_collect_window category="资源建筑"/> ``` |category|资源建筑| |---|---| |money_factory|钞票厂| |food_factory|粮食厂| |fuel_factory|燃料厂| --- ## next_open_building_upgrade_window 打开军需仓。跳转到指定分页 ```xml <next_open_building_upgrade_window category="建筑type"/> ``` |category|建筑| |---|---| |money_storage|银行| |food_storage|粮仓| |fuel_storage|燃料| --- ## next_open_warehouse_window 打开仓库。跳转到指定分页 ```xml <next_open_warehouse_window category="仓库分页"/> ``` |category|分页| |---|---| |warehouse_all|全部| |warehouse_army|军队| |material_and_ability|材料与技能| |warehouse_chest|宝箱| --- ## next_open_shop_window 打开商城。跳转到指定分页 ```xml <next_open_shop_window category="商城分页" tab_id="分页内二级分页"/> ``` |category|商城分页| |---|---| |all|全部| |soldier|兵种| |ability|技能| |material|装备材料| |dailyLimit|限购| * 技能书分页 |tabid|二级分页| |---|---| |all|所有兵种| |soldier|轻步兵| |gunner|重步兵| |tank|重型装甲| |officer|载具| * 装备材料分页 |tabid|二级分页| |---|---| |resource|资源| |science|科技| * 钻石限购分页 |tabid|二级分页| |---|---| |officer|载具| |ability|技能书| ## next_open_plunder_window 打开掠夺窗口 ```xml <next_open_plunder_window pointer_search="false" pointer_revenge="false" pointer_collect="false"/> ``` * `pointer_search` 指向搜索按钮。如果有目标则指向掠夺按钮 * `pointer_revenge`指向复仇 * `pointer_collect` 指向收取 ## next_upgrade_resource_collect_building 升级资源收集建筑 。 跳转到资源收集窗口。箭头指向升级按钮 ```xml <next_upgrade_resource_collect_building building="建筑type" /> ``` |building|建筑| |---|---| |money_factory|钞票厂| |food_factory|粮食厂| |fuel_factory|燃料厂| --- ## next_upgrade_storage_building 升级资源仓库建筑 ```xml <next_upgrade_storage_building building="建筑type"/> ``` |building|建筑| |---|---| |money_storage|银行| |food_storage|粮仓| |fuel_storage|燃料| --- ## next_upgrade_army_produce_building 升级兵种训练场 ```xml <next_upgrade_army_produce_building building="建筑type"/> ``` |building|对应工厂| |---|---| |infantry_factory|步兵训练营| |support_factory|炮弹工厂| |armor_factory|战车工厂| --- ## next_open_challenge_window 打开精英据点 。 跳转到指定分页 ```xml <next_open_challenge_window level="指定等级分页" arena="指定选中的副本"/> ``` |level|指定分页| |---|---| |challenge_all|全部| |challenge_zero|0-5级| |challenge_six|6-10级| |challenge_eleven|11-15级| > arena 为指定要显示的arenaType > ps:指定arenatype的时候要注意分页别写错。不然不会选中 --- ## next_open_pvp_window 打开钻石之战 ```xml <next_open_pvp_window /> ``` --- ## next_open_clan_room_window 打开组织战房间派兵界面 > 这个Helper不用于配置中 ```xml 没有XML ``` --- ## next_open_clan_window 打开组织界面 > 如果没有组织则打开组织列表界面。如果有组织则打开组织界面 ```xml <next_open_clan_window/> ``` --- ## next_open_clan_vacancy_window 打开组织列表界面 ```xml <next_open_clan_vacancy_window/> ``` ## next_open_base_bg_window 打开主基地(已经打开了这个界面的情况下不执行) ```xml <next_open_base_bg_window/> ``` --- ## next_open_daily_mission_window 打开每日竞技窗口 ```xml <next_open_daily_mission_window/> ``` --- ## next_upgrade_support_technology 升级炮弹科技 ```xml <next_upgrade_support_technology card="指定兵种的cardType" technology="科技节点的type"/> ``` --- ## next_open_unlock_soldier_window 打开解锁兵种窗口 ```xml <next_open_unlock_soldier_window card=""/> ``` > card内容参考client_unlockSoldier.xml中的type --- ## next_open_defend_window 打开城防窗口 可指向指定的槽 ```xml <next_open_defend_window slot=""/> ``` > slot内填写指定的槽的type。参照client_plunder_defend.xml中的type --- ## next_upgrade_officer_technology 打开军官专精窗口。指向指定科技 ```xml <next_upgrade_officer_technology technology=""/> ``` > technology 参照 client_clan_technology_tree.xml中的technology --- ## next_open_card_suit 打开指定的基础兵界面并选定指定的套装 ```xml <next_open_card_suit card="" suit_index=""/> ``` > card内容参考client_card.xml中的type > suit_index为指定card的套装索引 --- ## next_open_sign_in_window 打开每日签到窗口 ```xml <next_open_sign_in_window/> ``` --- ## next_open_login_and_online_window 打开在线奖励窗口 ```xml <next_open_login_and_online_window/> ``` --- ## next_open_vip_window 打开VIP窗口 ```xml <next_open_vip_window level=""/> ``` > level 指定跳转的等级 --- ## next_open_daily_recharge_window 打开充值返利窗口 ```xml <next_open_daily_recharge_window tab=""/> ``` |tab|对应页面| |---|---| |daily_recharge_reward|每日充值| |cumulative_charge_get_reward|累充返利| |consumption_gold_get_reward|消费返利| |continued_days_get_reward|连续充值| --- ## next_open_carnival_window 打开七日狂欢窗口 ```xml <next_open_carnival_window tab=""/> ``` |tab|对应页面| |---|---| |daily_welfare|每日福利| |daily_goal|七日目标| |recharge_welfare|充值福利| |activity_end|活动结束| --- ## next_open_premium_account_window 打开资源月卡界面 ```xml <next_open_premium_account_window/> ``` ## next_open_tournament_window 打开血战演武界面 <next_open_tournament_window tab=""/> |tab|页面| |---|---| |tournament|个人竞技| |tournament_clan|组织战(如果组织战没有开启不会打开界面,文字提示未开启)| |tournament_battle|跨服战(如果为开启,则默认跳转到个人竞技 )| --- # 原版helper迁移整理 ## next_open_resource_buy_window 打开购买资源窗口 ```xml <next_open_resource_buy_window item="要购买资源的item" requirement=""/> ``` ## next_open_gold_buy_window 打开充值购买金条窗口 ```xml <next_open_gold_buy_window/> ``` > 现在没有充值窗口。执行后只会有一个提示是否打开的提示,点击打开后没有效果 ## next_open_resource_helper_window 打开资源不足引导跳转窗口(当前只有money 和 food) ```xml <next_open_resource_helper_window item=""> ``` --- ## next_open_lotties 打开抽奖界面 ```xml <next_open_lotties/> ``` --- ## next_open_user_gift_window 打开新手礼包界面 ```xml <next_open_user_gift_window/> ``` --- ## next_open_first_charge_window 打开首冲界面 判断是否有首冲。如果没有弹出充值界面 ```xml <next_open_first_charge_window/> ``` --- ## next_open_fuel_buy_window 打开购买燃油界面 ```xml <next_open_fuel_buy_window/> ``` ## next_open_assistant_windwo 打开小助手 界面 ```xml <next_open_assistant_windwo/> ``` ## next_execute_script 执行脚本 ```xml <next_execute_script type="脚本type"/> ``` ## next_open_help_window 打开攻略界面 ```xml <next_open_help_window type="tabID"/> ``` |type|| |---|---| |armys|| |strongs|| |resources|| ## next_open_rating_window 打开排行榜界面 ```xml <next_open_rating_window type=""/> ``` |type|分页| |---|---| |person_win|个人排行| |all_service|全服战力| |rating_plunder|掠夺胜场| --- ## next_open_time_limit_event_window 打开限时活动界面 ```xml <next_open_time_limit_event_window event=""/> ```